Every game where you wish to use particular power-ups, you have to pay their full Mojo cost. You earn a little XP every time you play a game and can buy potions to level up more quickly. Which power-ups you can buy is dictated by your experience level. The virtual currency you spend to gain power-ups is Mojo and you earn a little Mojo every time you play a session. Power-ups spawn randomly, but you have to buy them before they’ll be active in a game. All of the usual scoring rules apply, although power-ups work a bit differently. Match three or more and you’re rewarded with points. In Zuma Blitz you launch colored balls at groups of other colored balls with the same pinpoint accuracy you can in the downloadable Zuma. That’s good, because Zuma’s action-based gameplay would completely fall apart in an environment that failed to run smoothly. There’s none of the usual launch lag, instability, lost progress, or missing features. Zuma Blitz is a game whose quality and polish well exceed that of most other titles you might play that have been on Facebook for years. Zuma Blitz is a perfectly balanced blend of arcade action and level-based progression that takes the format of Bejeweled Blitz and improves it with power-ups that are easier to use and the ability to level-up and get a steady stream of rewards. It a bit like opening a bag of potato chips: you keep telling yourself “Just one more!” until suddenly the bag is empty. It waits for you on Facebook, promising a brief burst of joy and color to brighten up breaktime, downtime, or writer’s block. Zuma Blitz is an implacable foe of getting things done. Zuma Blitz is actually better than Bejeweled Blitz.
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